offense.......................54.03561% weatherless...................46.55014% balance.......................37.98039% rain..........................21.29923% hail..........................19.40509% sun...........................11.48965% hyperoffense.................. 5.15709% trickroom..................... 2.76395% semistall..................... 2.55849% sand.......................... 2.29605% trickhail..................... 1.52470% multiweather.................. 1.04011% hailoffense................... 0.90921% tailwind...................... 0.69960% rainoffense................... 0.53474% trickrain..................... 0.37727% stall......................... 0.26842% voltturn...................... 0.25634% gravity....................... 0.04393% tricksand..................... 0.03161% tricksun...................... 0.01496% dragmag....................... 0.01258% batonpass..................... 0.01070% monotype...................... 0.00800% sunoffense.................... 0.00607% monograss..................... 0.00359% monofighting.................. 0.00341% monosteel..................... 0.00067% monoflying.................... 0.00034% sandoffense................... 0.00000% monowater..................... 0.00000% monopsychic................... 0.00000% sandstall..................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% Stalliness (mean: -0.099) -1.5| |###### -1.0|#### |############# -0.5|####################### |############################## 0.0|########################## |####################### +0.5|############### |######## +1.0|## |## +1.5|# | more negative = more offensive, more positive = more stall one # = 0.65%