offense.......................57.00823% weatherless...................41.91559% balance.......................36.74790% rain..........................24.34651% hail..........................18.54328% sun...........................11.81417% sand.......................... 3.68529% hyperoffense.................. 3.51973% trickroom..................... 3.21763% semistall..................... 2.63062% trickhail..................... 2.08791% trickrain..................... 0.72792% tailwind...................... 0.43316% multiweather.................. 0.30483% hailoffense................... 0.27182% rainoffense................... 0.22144% voltturn...................... 0.18039% stall......................... 0.09352% gravity....................... 0.02618% tricksun...................... 0.01330% tricksand..................... 0.00872% dragmag....................... 0.00425% batonpass..................... 0.00377% sunoffense.................... 0.00141% monotype...................... 0.00136% monofighting.................. 0.00067% monograss..................... 0.00062% monosteel..................... 0.00004% monoflying.................... 0.00003% sandoffense................... 0.00000% monowater..................... 0.00000% monopsychic................... 0.00000% sandstall..................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% Stalliness (mean: -0.085) -1.5| |#### -1.0|#### |############# -0.5|######################## |############################## 0.0|######################### |################## +0.5|################# |########## +1.0|# |### +1.5|# | more negative = more offensive, more positive = more stall one # = 0.66%