weatherless...................72.02483% offense.......................54.59374% balance.......................32.87396% sun...........................12.66868% monotype......................11.22237% rain.......................... 7.40023% hyperoffense.................. 7.24591% sand.......................... 6.18002% trickroom..................... 5.51608% semistall..................... 4.25998% monofighting.................. 2.64858% hail.......................... 2.33635% tailwind...................... 1.88056% monofire...................... 1.65446% monowater..................... 1.32788% sunoffense.................... 1.08384% monoice....................... 1.04795% stall......................... 1.02641% voltturn...................... 0.97258% choice........................ 0.71777% monobug....................... 0.69983% monoflying.................... 0.61370% multiweather.................. 0.59216% monograss..................... 0.57781% monoelectric.................. 0.52397% monofairy..................... 0.50244% trickrain..................... 0.39119% monorock...................... 0.27275% mononormal.................... 0.26199% monopsychic................... 0.25122% monopoison.................... 0.24763% sandoffense................... 0.24045% tricksand..................... 0.20815% monoghost..................... 0.19739% rainoffense................... 0.19021% dragmag....................... 0.16509% monodragon.................... 0.14355% gravity....................... 0.11125% monodark...................... 0.10049% tricksun...................... 0.10049% rainstall..................... 0.10049% monosteel..................... 0.08254% trickhail..................... 0.07537% monoground.................... 0.07537% batonpass..................... 0.05742% sunstall...................... 0.05383% sandstall..................... 0.03589% hailoffense................... 0.01077% hailstall..................... 0.00718% allweather.................... 0.00359% Stalliness (mean: -0.147) |# -1.5|## |##### -1.0|################# |################## -0.5|############################## |########################### 0.0|############################ |##################### +0.5|############# |########## +1.0|##### |### +1.5|## |# +2.0| more negative = more offensive, more positive = more stall one # = 0.55%