weatherless...................75.84776% offense.......................39.25524% balance.......................38.58152% sand..........................20.63109% semistall.....................12.44376% voltturn......................10.68681% hyperoffense.................. 6.38354% choice........................ 4.11020% sun........................... 3.78456% stall......................... 3.33594% sunoffense.................... 1.18863% tailwind...................... 0.66038% multiweather.................. 0.46560% rain.......................... 0.20131% monotype...................... 0.13751% dragmag....................... 0.11066% monodark...................... 0.09286% trickroom..................... 0.07261% sandoffense................... 0.07086% monopsychic................... 0.04152% rainoffense................... 0.02465% monobug....................... 0.00095% monowater..................... 0.00091% hail.......................... 0.00088% sunstall...................... 0.00075% monopoison.................... 0.00047% mononormal.................... 0.00046% monorock...................... 0.00034% monograss..................... 0.00000% monodragon.................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.165) -2.0| |# -1.5|## |## -1.0|####### |############# -0.5|################### |############################## 0.0|################# |############################ +0.5|###################### |########## +1.0|#################### |####### +1.5|#### |# +2.0|## |### +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.53%