sun...........................53.74889% offense.......................49.24816% weatherless...................34.09788% rain..........................25.05717% balance.......................22.46404% hyperoffense..................21.88937% multiweather..................16.05770% sunoffense.................... 9.56539% semistall..................... 4.32297% sand.......................... 3.23959% rainoffense................... 2.11598% stall......................... 2.07545% monotype...................... 1.65310% dragmag....................... 1.43442% batonpass..................... 1.17328% sunstall...................... 0.96405% voltturn...................... 0.43952% sandoffense................... 0.23908% hail.......................... 0.23406% monodragon.................... 0.18419% monofire...................... 0.17321% monowater..................... 0.17241% mononormal.................... 0.16437% choice........................ 0.14798% trickroom..................... 0.11585% monoghost..................... 0.11456% monobug....................... 0.11332% monofairy..................... 0.11262% monosteel..................... 0.11036% monodark...................... 0.10978% rainstall..................... 0.09849% monoflying.................... 0.09649% monopsychic................... 0.09378% monofighting.................. 0.06369% tailwind...................... 0.06133% monograss..................... 0.05618% sandstall..................... 0.05588% monopoison.................... 0.05510% trapper....................... 0.04138% trickrain..................... 0.03886% monorock...................... 0.03454% monoice....................... 0.03347% tricksun...................... 0.03231% monoground.................... 0.02650% monoelectric.................. 0.02649% hailoffense................... 0.01384% tricksand..................... 0.01147% gravity....................... 0.00436% allweather.................... 0.00136% hailstall..................... 0.00050% trickhail..................... 0.00044% fear.......................... 0.00011% Stalliness (mean: -0.361) |# -2.0|# |##### -1.5|############ |################## -1.0|######################## |############################## -0.5|############################ |########################### 0.0|###################### |################ +0.5|############ |######## +1.0|####### |#### +1.5|## |# +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.45%