sun...........................73.03443% offense.......................44.84636% rain..........................24.19267% hyperoffense..................23.27090% balance.......................22.77483% weatherless...................17.94362% multiweather..................17.77669% sunoffense....................14.69799% semistall..................... 5.88314% stall......................... 3.22477% sand.......................... 3.04784% rainoffense................... 1.77061% sunstall...................... 1.75221% dragmag....................... 1.74285% batonpass..................... 0.57151% monotype...................... 0.53034% voltturn...................... 0.23149% sandoffense................... 0.11671% rainstall..................... 0.10919% trickroom..................... 0.10705% monodragon.................... 0.09703% sandstall..................... 0.09630% tailwind...................... 0.06996% mononormal.................... 0.05074% monofairy..................... 0.04813% trickrain..................... 0.04758% tricksun...................... 0.04582% choice........................ 0.04579% monofire...................... 0.04291% hail.......................... 0.04067% monowater..................... 0.04048% monobug....................... 0.03949% trapper....................... 0.03725% monopsychic................... 0.03382% monosteel..................... 0.03198% monoflying.................... 0.02946% monoghost..................... 0.02907% monodark...................... 0.02609% monograss..................... 0.01729% monofighting.................. 0.01718% monopoison.................... 0.01585% monorock...................... 0.00769% monoground.................... 0.00616% monoelectric.................. 0.00523% tricksand..................... 0.00500% monoice....................... 0.00463% hailoffense................... 0.00370% gravity....................... 0.00255% allweather.................... 0.00014% trickhail..................... 0.00008% hailstall..................... 0.00000% fear.......................... 0.00000% Stalliness (mean: -0.312) | -2.0|# |##### -1.5|############### |################### -1.0|######################## |############################## -0.5|######################### |######################### 0.0|##################### |############### +0.5|############# |######### +1.0|######### |###### +1.5|### |## +2.0|## |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.44%