sun...........................84.59245% offense.......................42.19856% balance.......................23.14015% hyperoffense..................21.84618% rain..........................19.35932% sunoffense....................17.62085% multiweather..................16.85237% weatherless...................10.27130% semistall..................... 8.04655% stall......................... 4.76856% sand.......................... 3.34791% sunstall...................... 2.79952% dragmag....................... 2.38810% rainoffense................... 0.97479% batonpass..................... 0.30771% monotype...................... 0.15612% sandstall..................... 0.12234% rainstall..................... 0.09575% voltturn...................... 0.08188% trickroom..................... 0.06803% tailwind...................... 0.06736% tricksun...................... 0.03874% monodragon.................... 0.03727% sandoffense................... 0.03053% trickrain..................... 0.02113% monofairy..................... 0.01879% monopsychic................... 0.01808% choice........................ 0.01731% monoflying.................... 0.01040% monobug....................... 0.00964% monoghost..................... 0.00799% monopoison.................... 0.00792% monograss..................... 0.00789% hail.......................... 0.00770% monofire...................... 0.00762% monodark...................... 0.00735% mononormal.................... 0.00699% monowater..................... 0.00694% monosteel..................... 0.00530% monofighting.................. 0.00525% trapper....................... 0.00377% tricksand..................... 0.00152% monorock...................... 0.00102% monoelectric.................. 0.00087% hailoffense................... 0.00071% monoground.................... 0.00063% gravity....................... 0.00052% monoice....................... 0.00042% allweather.................... 0.00002% trickhail..................... 0.00000% hailstall..................... 0.00000% fear.......................... 0.00000% Stalliness (mean: -0.208) | -2.0|# |#### -1.5|############### |################### -1.0|####################### |############################## -0.5|####################### |######################## 0.0|################## |############## +0.5|################ |########## +1.0|########### |######## +1.5|##### |### +2.0|### |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.43%