weatherless...................96.39487% offense.......................39.78669% balance.......................34.28617% hyperoffense..................15.51347% voltturn...................... 7.91193% semistall..................... 5.50600% stall......................... 4.90767% hail.......................... 1.86359% trickroom..................... 1.79660% rain.......................... 1.36900% tailwind...................... 0.39007% rainoffense................... 0.36970% sun........................... 0.33930% choice........................ 0.25944% monotype...................... 0.22403% trickhail..................... 0.17701% dragmag....................... 0.08392% hailoffense................... 0.08099% monowater..................... 0.06574% sunoffense.................... 0.05197% hailstall..................... 0.04711% sand.......................... 0.04121% monofighting.................. 0.03590% monobug....................... 0.02102% monoice....................... 0.02045% monopoison.................... 0.01878% trapper....................... 0.01641% monodark...................... 0.01272% tricksun...................... 0.01075% mononormal.................... 0.00998% monoghost..................... 0.00913% multiweather.................. 0.00793% monorock...................... 0.00773% monofire...................... 0.00740% monodragon.................... 0.00558% monopsychic................... 0.00319% monoflying.................... 0.00312% monoelectric.................. 0.00286% rainstall..................... 0.00236% monosteel..................... 0.00129% monofairy..................... 0.00098% gravity....................... 0.00077% monoground.................... 0.00074% monograss..................... 0.00037% sandoffense................... 0.00004% trickrain..................... 0.00004% sandstall..................... 0.00000% sunstall...................... 0.00000% Stalliness (mean: -0.075) -2.0|##### |####### -1.5|######### |########### -1.0|############## |################## -0.5|########################## |############################## 0.0|########################## |############################ +0.5|###################### |############## +1.0|########## |###### +1.5|### |## +2.0|### |# +2.5|## |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.42%