weatherless...................97.41589% offense.......................36.72823% balance.......................31.65385% hyperoffense..................16.82799% stall......................... 7.59269% voltturn...................... 7.33351% semistall..................... 7.19725% hail.......................... 1.69730% trickroom..................... 1.34704% rain.......................... 0.66882% tailwind...................... 0.45676% trickhail..................... 0.19137% rainoffense................... 0.15373% sun........................... 0.11199% monotype...................... 0.11139% sand.......................... 0.10995% choice........................ 0.09672% dragmag....................... 0.08584% hailoffense................... 0.07420% monowater..................... 0.05295% hailstall..................... 0.02024% sunoffense.................... 0.01795% tricksun...................... 0.01522% monofighting.................. 0.01472% monoice....................... 0.01264% trapper....................... 0.01034% monobug....................... 0.00667% monopoison.................... 0.00510% multiweather.................. 0.00396% monodark...................... 0.00351% monorock...................... 0.00339% monofire...................... 0.00290% monodragon.................... 0.00274% monoghost..................... 0.00265% mononormal.................... 0.00159% monoflying.................... 0.00125% rainstall..................... 0.00065% monoelectric.................. 0.00056% monopsychic................... 0.00055% monofairy..................... 0.00040% monosteel..................... 0.00030% monoground.................... 0.00005% monograss..................... 0.00003% gravity....................... 0.00002% sandoffense................... 0.00001% trickrain..................... 0.00000% sunstall...................... 0.00000% sandstall..................... 0.00000% Stalliness (mean: 0.002) -2.0|###### |####### -1.5|############# |########### -1.0|############# |################### -0.5|######################### |############################## 0.0|###################### |############################# +0.5|################# |############## +1.0|################## |##### +1.5|### |# +2.0|## |# +2.5|### |###### +3.0|## more negative = more offensive, more positive = more stall one # = 0.40%