weatherless...................70.17511% offense.......................46.44580% balance.......................28.00697% sun...........................20.62403% hyperoffense..................17.44454% rain..........................11.66803% multiweather.................. 5.24597% semistall..................... 4.54849% stall......................... 3.55420% sunoffense.................... 3.34273% sand.......................... 2.19633% monotype...................... 1.84388% rainoffense................... 1.20576% hail.......................... 1.02026% dragmag....................... 0.78282% choice........................ 0.50085% voltturn...................... 0.46746% sunstall...................... 0.31164% mononormal.................... 0.29309% monoflying.................... 0.28938% batonpass..................... 0.24486% monodark...................... 0.23744% monodragon.................... 0.20405% monobug....................... 0.19292% monowater..................... 0.18550% monopsychic................... 0.13356% sandstall..................... 0.12985% monofairy..................... 0.12985% hailoffense................... 0.09646% tailwind...................... 0.09275% rainstall..................... 0.08533% monofire...................... 0.07420% monograss..................... 0.05565% monorock...................... 0.05565% monoghost..................... 0.05565% monoice....................... 0.05565% sandoffense................... 0.05194% trickroom..................... 0.04823% monoground.................... 0.03710% monopoison.................... 0.03339% tricksun...................... 0.02597% monoelectric.................. 0.02597% monosteel..................... 0.02226% monofighting.................. 0.01484% trickrain..................... 0.01113% tricksand..................... 0.00742% trapper....................... 0.00371% Stalliness (mean: -0.215) -2.0|### |######### -1.0|################### |############################## 0.0|######################## |################ +1.0|######## |### +2.0|## | +3.0|# more negative = more offensive, more positive = more stall one # = 0.87%