weatherless...................71.69203% offense.......................43.44767% balance.......................29.05020% sun...........................20.42500% hyperoffense..................18.32549% rain.......................... 9.55525% semistall..................... 4.99959% stall......................... 4.17705% multiweather.................. 3.90471% sunoffense.................... 3.87326% rainoffense................... 1.28657% sand.......................... 1.25713% monotype...................... 1.06578% hail.......................... 1.05250% dragmag....................... 0.84769% voltturn...................... 0.48587% choice........................ 0.47416% sunstall...................... 0.42931% batonpass..................... 0.21035% mononormal.................... 0.20907% monodark...................... 0.17457% monoflying.................... 0.15630% sandstall..................... 0.12163% monodragon.................... 0.11019% monowater..................... 0.10372% rainstall..................... 0.09362% monopsychic................... 0.07696% hailoffense................... 0.07618% tailwind...................... 0.06724% monobug....................... 0.06591% monofairy..................... 0.05614% trickroom..................... 0.05413% sandoffense................... 0.04579% monoghost..................... 0.04015% monograss..................... 0.03528% monoice....................... 0.03379% tricksun...................... 0.03301% monofire...................... 0.03297% monopoison.................... 0.02318% monorock...................... 0.02077% monoground.................... 0.01953% monoelectric.................. 0.01368% monosteel..................... 0.01140% trickrain..................... 0.01094% monofighting.................. 0.01074% tricksand..................... 0.00942% trapper....................... 0.00296% Stalliness (mean: -0.187) -2.0|### |########## -1.0|##################### |############################## 0.0|######################### |################### +1.0|######### |#### +2.0|## |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.80%