weatherless...................75.46705% offense.......................37.06867% balance.......................33.11421% sun...........................19.36154% hyperoffense..................17.51261% stall......................... 6.84993% rain.......................... 5.81727% semistall..................... 5.45458% sunoffense.................... 4.18520% multiweather.................. 1.53933% rainoffense................... 0.94505% sunstall...................... 0.87562% dragmag....................... 0.67913% choice........................ 0.66421% sand.......................... 0.47474% hail.......................... 0.42354% monotype...................... 0.29739% voltturn...................... 0.24283% batonpass..................... 0.15043% mononormal.................... 0.13387% monodark...................... 0.10152% hailoffense................... 0.05296% sandstall..................... 0.05237% rainstall..................... 0.04341% tailwind...................... 0.02793% monoflying.................... 0.01898% monowater..................... 0.01766% monodragon.................... 0.01594% trickroom..................... 0.01181% tricksun...................... 0.01181% monobug....................... 0.00434% monoice....................... 0.00375% monoground.................... 0.00094% monosteel..................... 0.00076% monorock...................... 0.00063% monopsychic................... 0.00059% monoelectric.................. 0.00003% monofire...................... 0.00003% monoghost..................... 0.00003% monofairy..................... 0.00002% sandoffense................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% trapper....................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.052) -2.0|#### |########### -1.0|##################### |############################## 0.0|########################## |########################## +1.0|############ |##### +2.0|### |# +3.0|#### more negative = more offensive, more positive = more stall one # = 0.69%