weatherless...................70.62513% offense.......................36.67189% balance.......................26.08909% sun...........................25.39164% hyperoffense..................17.02488% stall.........................14.50104% semistall..................... 5.71310% rain.......................... 4.62892% sunoffense.................... 3.69588% sunstall...................... 2.33964% multiweather.................. 0.91613% rainoffense................... 0.88178% choice........................ 0.51562% dragmag....................... 0.39094% sand.......................... 0.23133% monotype...................... 0.17772% batonpass..................... 0.16350% mononormal.................... 0.11280% voltturn...................... 0.06036% monodark...................... 0.04299% hail.......................... 0.03950% hailoffense................... 0.02811% rainstall..................... 0.02441% trickroom..................... 0.01708% tricksun...................... 0.01708% sandstall..................... 0.01425% monodragon.................... 0.01230% tailwind...................... 0.01139% monoflying.................... 0.00542% monowater..................... 0.00341% monobug....................... 0.00049% monoice....................... 0.00024% monosteel..................... 0.00006% monorock...................... 0.00005% monoground.................... 0.00005% monopsychic................... 0.00001% monoghost..................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% sandoffense................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% trapper....................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.119) -2.0|##### |############ -1.0|################## |############################## 0.0|########################### |################ +1.0|############ |######## +2.0|###### |## +3.0|######### more negative = more offensive, more positive = more stall one # = 0.69%