weatherless...................68.57345% offense.......................41.87077% balance.......................32.09617% sun...........................22.74311% hyperoffense..................13.61343% rain..........................12.51731% voltturn......................10.34218% stall......................... 7.35253% multiweather.................. 5.23195% semistall..................... 5.06710% rainoffense................... 2.55048% sand.......................... 2.22943% monotype...................... 2.05248% dragmag....................... 2.02043% trickroom..................... 1.43133% sunoffense.................... 1.36680% sunstall...................... 1.21068% monopsychic................... 0.82337% monodark...................... 0.62941% choice........................ 0.56697% monoflying.................... 0.25583% rainstall..................... 0.21548% hail.......................... 0.17014% monowater..................... 0.10387% monofire...................... 0.08186% mononormal.................... 0.05288% sandoffense................... 0.05247% monosteel..................... 0.04381% monoelectric.................. 0.03248% monograss..................... 0.02695% monoghost..................... 0.02231% sandstall..................... 0.01838% monofighting.................. 0.01311% hailoffense................... 0.00396% trapper....................... 0.00305% monorock...................... 0.00018% monobug....................... 0.00001% monoground.................... 0.00000% monodragon.................... 0.00000% monopoison.................... 0.00000% hailstall..................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% monoice....................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.017) -2.0|## |## -1.5|########## |####### -1.0|############## |############################## -0.5|########### |############################ 0.0|################## |########### +0.5|########################## |############ +1.0|####### |##### +1.5|##### |##### +2.0|# |### +2.5| |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.50%