weatherless...................70.66363% offense.......................33.80913% balance.......................32.81379% sun...........................21.67842% voltturn......................16.28848% hyperoffense..................15.22112% stall.........................11.95589% rain..........................10.08991% semistall..................... 6.20006% dragmag....................... 3.29345% multiweather.................. 3.08963% rainoffense................... 2.66760% trickroom..................... 2.02687% monotype...................... 0.89030% sand.......................... 0.74107% monodark...................... 0.67712% sunoffense.................... 0.66942% choice........................ 0.31062% rainstall..................... 0.21439% sunstall...................... 0.19436% hail.......................... 0.11835% sandoffense................... 0.10663% monoflying.................... 0.04830% monosteel..................... 0.04312% mononormal.................... 0.04205% monowater..................... 0.03079% monopsychic................... 0.02211% monofire...................... 0.01770% monoelectric.................. 0.01515% monofighting.................. 0.00577% sandstall..................... 0.00505% monograss..................... 0.00254% monoghost..................... 0.00086% hailoffense................... 0.00027% trapper....................... 0.00004% monorock...................... 0.00000% monobug....................... 0.00000% monoground.................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% hailstall..................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% monoice....................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.111) -2.0|## |## -1.5|########## |########## -1.0|############ |############################ -0.5|####### |################ 0.0|################# |###### +0.5|############################## |############### +1.0|######### |####### +1.5|## |########## +2.0|## |######## +2.5| |### +3.0| more negative = more offensive, more positive = more stall one # = 0.51%