weatherless...................85.70835% balance.......................42.83785% offense.......................31.02865% semistall.....................12.29580% sun........................... 9.26722% voltturn...................... 7.29079% hyperoffense.................. 7.20835% stall......................... 6.62935% rain.......................... 4.12925% sand.......................... 1.95211% monotype...................... 1.78930% batonpass..................... 1.71427% multiweather.................. 1.52867% dragmag....................... 1.25221% sunstall...................... 1.05339% hail.......................... 0.49432% hailoffense................... 0.31355% monopsychic................... 0.29770% monoghost..................... 0.28337% sunoffense.................... 0.26341% rainstall..................... 0.24877% rainoffense................... 0.24768% monodragon.................... 0.24421% sandstall..................... 0.24153% monoflying.................... 0.23058% monowater..................... 0.22587% mononormal.................... 0.22374% monofairy..................... 0.22349% monobug....................... 0.17931% trapper....................... 0.17119% monorock...................... 0.16679% monosteel..................... 0.13642% monograss..................... 0.10852% choice........................ 0.07644% monofire...................... 0.05176% monopoison.................... 0.04693% fear.......................... 0.03909% monodark...................... 0.03625% sandoffense................... 0.03115% trickroom..................... 0.02680% monoground.................... 0.02536% monoice....................... 0.02190% monoelectric.................. 0.00948% tailwind...................... 0.00634% monofighting.................. 0.00526% trickrain..................... 0.00422% swagplay...................... 0.00046% hailstall..................... 0.00043% trickhail..................... 0.00034% allweather.................... 0.00014% tricksand..................... 0.00001% gravity....................... 0.00000% Stalliness (mean: 0.266) | -3.0| | -2.0|# |#### -1.0|######### |###################### 0.0|############################## |############################# +1.0|##################### |########## +2.0|#### |# +3.0|# | +4.0| more negative = more offensive, more positive = more stall one # = 0.75%