weatherless...................80.29247% balance.......................49.21775% offense.......................21.78648% semistall.....................15.63342% sun...........................14.60931% voltturn......................13.28974% stall.........................10.05830% rain.......................... 4.82768% hyperoffense.................. 3.30405% multiweather.................. 3.03028% sand.......................... 2.42554% sunstall...................... 1.90751% batonpass..................... 1.17003% hail.......................... 0.92350% dragmag....................... 0.92326% hailoffense................... 0.88999% monotype...................... 0.88404% rainstall..................... 0.71303% sandstall..................... 0.69056% monowater..................... 0.41751% mononormal.................... 0.12461% monodragon.................... 0.12268% monoflying.................... 0.09707% monoghost..................... 0.07007% monopsychic................... 0.06570% sunoffense.................... 0.05655% trapper....................... 0.05364% rainoffense................... 0.05186% monoground.................... 0.04645% monobug....................... 0.03711% monodark...................... 0.01840% sandoffense................... 0.01554% monosteel..................... 0.01350% monorock...................... 0.01199% monopoison.................... 0.00847% choice........................ 0.00827% monofairy..................... 0.00734% trickroom..................... 0.00359% tailwind...................... 0.00324% monoice....................... 0.00316% monograss..................... 0.00259% monoelectric.................. 0.00162% monofire...................... 0.00076% fear.......................... 0.00066% trickrain..................... 0.00030% monofighting.................. 0.00030% swagplay...................... 0.00006% hailstall..................... 0.00003% allweather.................... 0.00000% tricksand..................... 0.00000% trickhail..................... 0.00000% gravity....................... 0.00000% Stalliness (mean: 0.524) | -3.0| | -2.0|# |## -1.0|### |################ 0.0|######################### |############################## +1.0|############################ |############# +2.0|###### |## +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 0.79%