weatherless...................77.94293% offense.......................54.35186% balance.......................22.78744% hyperoffense..................18.64740% sand..........................13.86424% sun........................... 5.68410% rain.......................... 2.76602% monotype...................... 2.55500% semistall..................... 2.43521% sandoffense................... 1.89893% voltturn...................... 1.79474% stall......................... 1.77808% dragmag....................... 1.45758% multiweather.................. 1.40681% batonpass..................... 1.32298% hail.......................... 1.22038% sandstall..................... 0.82161% sunoffense.................... 0.71636% monofighting.................. 0.31389% monodark...................... 0.29300% rainoffense................... 0.28268% monopoison.................... 0.23773% monoghost..................... 0.18088% monowater..................... 0.17321% trickroom..................... 0.15893% mononormal.................... 0.15179% monoflying.................... 0.14914% monobug....................... 0.14782% tailwind...................... 0.14571% monopsychic................... 0.12164% hailoffense................... 0.10948% monofire...................... 0.10630% monosteel..................... 0.10419% monograss..................... 0.10340% swagplay...................... 0.09705% gravity....................... 0.09361% monorock...................... 0.09255% monofairy..................... 0.08250% monoelectric.................. 0.08171% monodragon.................... 0.08092% monoice....................... 0.07827% monoground.................... 0.06267% sunstall...................... 0.03861% trapper....................... 0.03808% tricksand..................... 0.01904% trickhail..................... 0.01402% hailstall..................... 0.01349% rainstall..................... 0.00582% allweather.................... 0.00238% trickrain..................... 0.00159% Stalliness (mean: -0.368) -2.0|# |### -1.5|######## |############## -1.0|##################### |########################## -0.5|############################## |########################### 0.0|###################### |################ +0.5|########## |###### +1.0|### |## +1.5|# |## +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.51%