weatherless...................76.51913% offense.......................54.64337% balance.......................22.31991% hyperoffense..................18.79809% sand..........................16.07982% sun........................... 4.87052% rain.......................... 2.96086% sandoffense................... 2.35886% semistall..................... 2.29405% voltturn...................... 2.04193% stall......................... 1.94457% dragmag....................... 1.74757% multiweather.................. 1.57838% monotype...................... 1.53260% hail.......................... 1.23730% sandstall..................... 1.06621% batonpass..................... 0.97998% sunoffense.................... 0.62967% monodark...................... 0.27991% rainoffense................... 0.27199% monopoison.................... 0.21680% trickroom..................... 0.17214% gravity....................... 0.13692% swagplay...................... 0.12288% tailwind...................... 0.10396% hailoffense................... 0.10285% monoflying.................... 0.10030% monowater..................... 0.09365% mononormal.................... 0.09005% monopsychic................... 0.08637% monosteel..................... 0.07989% monoghost..................... 0.07547% monofairy..................... 0.07047% monofire...................... 0.06519% monograss..................... 0.06255% monobug....................... 0.06102% monodragon.................... 0.05675% monorock...................... 0.05248% sunstall...................... 0.04588% monofighting.................. 0.04384% monoice....................... 0.03776% monoelectric.................. 0.03664% monoground.................... 0.02577% tricksand..................... 0.02406% trapper....................... 0.02294% hailstall..................... 0.01870% trickhail..................... 0.01346% rainstall..................... 0.00412% allweather.................... 0.00333% trickrain..................... 0.00244% Stalliness (mean: -0.371) -2.0|# |### -1.5|####### |############## -1.0|##################### |########################## -0.5|############################## |########################## 0.0|##################### |############### +0.5|########## |###### +1.0|### |## +1.5|# |## +2.0|# | +2.5|# more negative = more offensive, more positive = more stall one # = 0.52%