weatherless...................87.56784% offense.......................56.73338% balance.......................22.40502% hyperoffense..................17.97829% rain.......................... 8.51425% monotype...................... 3.73134% sand.......................... 2.69674% rainoffense................... 2.15400% semistall..................... 1.93351% monoground.................... 1.32293% stall......................... 0.94980% hail.......................... 0.79715% monodark...................... 0.67843% sun........................... 0.52578% mononormal.................... 0.45794% monoflying.................... 0.33921% monowater..................... 0.27137% monoice....................... 0.25441% monosteel..................... 0.23745% monofairy..................... 0.23745% sunoffense.................... 0.20353% monoelectric.................. 0.20353% sandoffense................... 0.16961% dragmag....................... 0.16961% monorock...................... 0.15265% multiweather.................. 0.10176% voltturn...................... 0.08480% monobug....................... 0.08480% monopsychic................... 0.08480% monofire...................... 0.08480% swagplay...................... 0.06784% sandstall..................... 0.06784% monograss..................... 0.05088% monopoison.................... 0.05088% monofighting.................. 0.05088% monodragon.................... 0.03392% batonpass..................... 0.03392% monoghost..................... 0.01696% trapper....................... 0.01696% Stalliness (mean: -0.388) |#### -1.5|###### |############## -1.0|######################### |############################# -0.5|############################## |######################### 0.0|######################### |################ +0.5|######### |####### +1.0|#### |## +1.5|# | +2.0| |# +2.5| more negative = more offensive, more positive = more stall one # = 0.50%