weatherless...................89.59241% offense.......................71.34916% balance.......................26.88285% sun........................... 3.93825% rain.......................... 3.41344% hail.......................... 1.88829% hyperoffense.................. 1.68703% sand.......................... 1.51097% dragmag....................... 0.34149% multiweather.................. 0.33859% tailwind...................... 0.13124% semistall..................... 0.08032% sunoffense.................... 0.05373% rainoffense................... 0.04235% gravity....................... 0.02628% voltturn...................... 0.02055% hailoffense................... 0.01223% trickroom..................... 0.00982% trapper....................... 0.00699% sandoffense................... 0.00640% monotype...................... 0.00626% monowater..................... 0.00351% batonpass..................... 0.00142% monoground.................... 0.00106% monoflying.................... 0.00100% stall......................... 0.00064% monopsychic................... 0.00050% tricksun...................... 0.00048% swagplay...................... 0.00039% trickrain..................... 0.00021% mononormal.................... 0.00019% Stalliness (mean: -0.223) |# -1.2|# |## -1.0|### |###### -0.8|######### |############# -0.6|################## |####################### -0.4|########################### |############################# -0.2|############################## |############################ 0.0|######################## |#################### +0.2|############### |########### +0.4|####### |#### |### |# |# | more negative = more offensive, more positive = more stall one # = 0.36%