weatherless...................89.92495% offense.......................70.71761% balance.......................27.60733% sun........................... 3.90405% rain.......................... 3.21628% hail.......................... 1.85193% hyperoffense.................. 1.61736% sand.......................... 1.50253% multiweather.................. 0.39158% dragmag....................... 0.30019% tailwind...................... 0.15363% sunoffense.................... 0.06118% semistall..................... 0.05770% rainoffense................... 0.02537% gravity....................... 0.00621% monotype...................... 0.00575% monowater..................... 0.00500% hailoffense................... 0.00374% voltturn...................... 0.00337% trickroom..................... 0.00313% trapper....................... 0.00226% sandoffense................... 0.00148% monoground.................... 0.00049% batonpass..................... 0.00047% monoflying.................... 0.00026% mononormal.................... 0.00000% stall......................... 0.00000% swagplay...................... 0.00000% monopsychic................... 0.00000% tricksun...................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.219) |# -1.2|# |## -1.0|### |###### -0.8|######### |############# -0.6|################### |######################## -0.4|############################# |############################ -0.2|############################## |############################## 0.0|######################### |###################### +0.2|################ |########### +0.4|####### |##### |### |# |# | more negative = more offensive, more positive = more stall one # = 0.35%