weatherless...................70.13649% offense.......................46.72010% balance.......................40.09803% sun...........................14.44236% rain.......................... 8.11852% sand.......................... 6.90294% hyperoffense.................. 6.58056% semistall..................... 5.18112% monotype...................... 4.40928% trickroom..................... 4.24131% tailwind...................... 2.22508% hail.......................... 2.21555% multiweather.................. 1.55766% stall......................... 1.42020% sunoffense.................... 1.01437% monowater..................... 0.93599% voltturn...................... 0.67165% monofire...................... 0.50792% dragmag....................... 0.37427% trickhail..................... 0.35076% choice........................ 0.32958% monoice....................... 0.31433% monoelectric.................. 0.31369% sandoffense................... 0.26095% monofairy..................... 0.25714% monopsychic................... 0.25396% tricksand..................... 0.25057% monograss..................... 0.23511% mononormal.................... 0.21351% monobug....................... 0.19593% monofighting.................. 0.19550% monoflying.................... 0.19211% batonpass..................... 0.17072% monopoison.................... 0.16648% monosteel..................... 0.15695% rainoffense................... 0.15017% tricksun...................... 0.13471% sunstall...................... 0.12179% monoghost..................... 0.12137% monodark...................... 0.10612% rainstall..................... 0.10400% monorock...................... 0.10252% sandstall..................... 0.09171% trapper....................... 0.08960% monodragon.................... 0.07604% trickrain..................... 0.07350% monoground.................... 0.06842% gravity....................... 0.06778% swagplay...................... 0.04003% hailstall..................... 0.03050% hailoffense................... 0.02923% allweather.................... 0.02436% Stalliness (mean: -0.030) |# -1.5|## |###### -1.0|########### |################## -0.5|######################## |############################## 0.0|############################# |######################### +0.5|#################### |############## +1.0|######## |#### +1.5|### |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.51%