weatherless...................68.46491% offense.......................47.40149% balance.......................40.00681% sun...........................15.08240% rain.......................... 8.46532% sand.......................... 7.46475% hyperoffense.................. 6.98397% trickroom..................... 5.55604% semistall..................... 4.56665% monotype...................... 3.96324% tailwind...................... 3.02278% hail.......................... 2.30605% multiweather.................. 1.55190% sunoffense.................... 1.16375% stall......................... 1.04108% monowater..................... 0.89334% voltturn...................... 0.64828% monofire...................... 0.52293% trickhail..................... 0.51756% dragmag....................... 0.36626% choice........................ 0.36371% monoice....................... 0.32713% tricksand..................... 0.32666% monoelectric.................. 0.30416% sandoffense................... 0.27624% monofairy..................... 0.26368% monopsychic................... 0.23226% tricksun...................... 0.18706% monograss..................... 0.18694% mononormal.................... 0.16435% monofighting.................. 0.16405% monosteel..................... 0.14556% rainoffense................... 0.14001% monoflying.................... 0.13869% monopoison.................... 0.12875% monobug....................... 0.11749% sunstall...................... 0.10152% trickrain..................... 0.09778% monoghost..................... 0.08734% monodark...................... 0.08640% monorock...................... 0.08470% rainstall..................... 0.08157% sandstall..................... 0.08104% batonpass..................... 0.08084% trapper....................... 0.07834% monodragon.................... 0.06733% gravity....................... 0.05201% monoground.................... 0.05012% hailoffense................... 0.02844% hailstall..................... 0.02311% swagplay...................... 0.02208% allweather.................... 0.02048% Stalliness (mean: -0.058) |# -1.5|## |###### -1.0|########### |################## -0.5|######################## |############################## 0.0|############################# |########################## +0.5|#################### |############# +1.0|######## |### +1.5|## |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.52%