sun...........................62.66753% offense.......................61.35524% rain..........................51.24521% multiweather..................33.92618% balance.......................27.62189% weatherless...................18.03276% hyperoffense.................. 8.94734% sunoffense.................... 2.16997% tailwind...................... 2.13149% trickroom..................... 2.08661% semistall..................... 1.83432% tricksun...................... 1.53482% monotype...................... 1.47826% trickrain..................... 1.43976% sand.......................... 1.42750% rainoffense................... 1.37885% hail.......................... 0.69936% choice........................ 0.48351% monoice....................... 0.37801% monowater..................... 0.29911% stall......................... 0.24120% monosteel..................... 0.15362% monodragon.................... 0.14866% monopsychic................... 0.14114% voltturn...................... 0.11498% dragmag....................... 0.09611% monoflying.................... 0.07473% rainstall..................... 0.07362% monofire...................... 0.07297% monoghost..................... 0.06389% monofighting.................. 0.05081% sandoffense................... 0.04469% gravity....................... 0.04230% monofairy..................... 0.03462% trickhail..................... 0.03307% monodark...................... 0.02971% sunstall...................... 0.02853% batonpass..................... 0.02471% tricksand..................... 0.02111% mononormal.................... 0.01763% monoelectric.................. 0.00523% monograss..................... 0.00424% trapper....................... 0.00298% monopoison.................... 0.00124% monorock...................... 0.00116% monobug....................... 0.00100% sandstall..................... 0.00096% monoground.................... 0.00049% hailoffense................... 0.00000% hailstall..................... 0.00000% swagplay...................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.257) -1.5|## |####### -1.0|########### |################### -0.5|############################## |############################## 0.0|###################### |################ +0.5|########### |#### +1.0|### |# +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.63%