sun...........................75.56515% offense.......................68.68891% rain..........................53.63862% multiweather..................39.44495% balance.......................22.07225% weatherless................... 9.36046% hyperoffense.................. 8.19570% trickroom..................... 3.70792% tricksun...................... 3.42090% trickrain..................... 3.21795% tailwind...................... 2.22584% sunoffense.................... 2.13416% semistall..................... 0.94413% choice........................ 0.77935% rainoffense................... 0.72407% monotype...................... 0.66882% sand.......................... 0.65457% hail.......................... 0.26164% monopsychic................... 0.22846% monoice....................... 0.15964% stall......................... 0.09901% monodragon.................... 0.07963% monowater..................... 0.05563% monoflying.................... 0.04120% monoghost..................... 0.03286% dragmag....................... 0.03246% gravity....................... 0.02939% monofire...................... 0.02214% sunstall...................... 0.02142% monosteel..................... 0.02075% trickhail..................... 0.01907% rainstall..................... 0.01676% monofairy..................... 0.01246% voltturn...................... 0.01133% monofighting.................. 0.00762% monodark...................... 0.00663% tricksand..................... 0.00604% sandoffense................... 0.00377% batonpass..................... 0.00356% mononormal.................... 0.00063% monoelectric.................. 0.00056% monograss..................... 0.00040% trapper....................... 0.00017% monorock...................... 0.00008% monobug....................... 0.00007% sandstall..................... 0.00006% monopoison.................... 0.00005% monoground.................... 0.00001% hailoffense................... 0.00000% swagplay...................... 0.00000% allweather.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.313) -1.5|## |##### -1.0|##### |############## -0.5|############################## |######################## 0.0|############ |######### +0.5|###### |## +1.0|# | +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 0.90%