weatherless...................86.33053% offense.......................48.83147% balance.......................29.31811% hyperoffense..................14.80385% sand..........................11.56891% semistall..................... 4.42118% voltturn...................... 2.91499% stall......................... 2.62539% monotype...................... 1.86155% sun........................... 1.53021% sandoffense................... 1.01171% monoflying.................... 0.44262% rain.......................... 0.41733% hail.......................... 0.37560% sandstall..................... 0.31995% monowater..................... 0.22384% multiweather.................. 0.21499% dragmag....................... 0.21119% monograss..................... 0.20361% mononormal.................... 0.19475% monofire...................... 0.17326% trickroom..................... 0.16946% sunoffense.................... 0.16061% monodragon.................... 0.11129% monobug....................... 0.10623% monofairy..................... 0.08979% monosteel..................... 0.07714% monofighting.................. 0.07461% monoghost..................... 0.07208% monodark...................... 0.06956% monoelectric.................. 0.06703% monorock...................... 0.06450% monopsychic................... 0.05185% choice........................ 0.05185% monopoison.................... 0.04932% rainoffense................... 0.03920% monoground.................... 0.03667% tailwind...................... 0.03288% monoice....................... 0.02782% tricksand..................... 0.01770% hailoffense................... 0.01012% trickhail..................... 0.00379% rainstall..................... 0.00379% gravity....................... 0.00253% trapper....................... 0.00253% sunstall...................... 0.00126% trickrain..................... 0.00126% Stalliness (mean: -0.201) -2.0|# |### -1.5|######## |############# -1.0|################### |########################### -0.5|############################ |############################## 0.0|########################### |###################### +0.5|################ |########## +1.0|####### |#### +1.5|### |# +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.45%