weatherless...................66.96442% offense.......................47.91957% sand..........................27.62568% balance.......................23.31013% hyperoffense..................21.19490% sandoffense................... 5.50657% semistall..................... 4.92653% rain.......................... 3.02398% stall......................... 2.64888% hail.......................... 1.99923% voltturn...................... 1.88322% choice........................ 1.58159% sandstall..................... 1.46172% trickroom..................... 1.18329% batonpass..................... 1.18329% rainoffense................... 1.14076% monotype...................... 1.02862% dragmag....................... 0.95128% sun........................... 0.66125% tricksand..................... 0.44857% multiweather.................. 0.27456% monosteel..................... 0.23589% monowater..................... 0.16628% monofire...................... 0.15855% monodark...................... 0.11988% hailstall..................... 0.08894% monofighting.................. 0.06961% hailoffense................... 0.06187% monoelectric.................. 0.06187% monopoison.................... 0.05800% monoflying.................... 0.04254% mononormal.................... 0.03480% gravity....................... 0.03094% monograss..................... 0.03094% sunoffense.................... 0.02707% monobug....................... 0.02707% trapper....................... 0.02707% monopsychic................... 0.02320% monodragon.................... 0.01933% tailwind...................... 0.01933% monorock...................... 0.01933% monoghost..................... 0.01547% monoground.................... 0.01160% monofairy..................... 0.00773% Stalliness (mean: -0.315) -2.0|## |###### -1.5|########## |################### -1.0|######################## |######################### -0.5|############################ |############################## 0.0|##################### |################## +0.5|############# |######### +1.0|######### |### +1.5|#### |## +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.44%