weatherless...................55.60742% offense.......................41.72706% sand..........................41.11794% hyperoffense..................27.70064% balance.......................18.48872% sandoffense...................10.14342% semistall..................... 6.98168% stall......................... 5.10190% voltturn...................... 2.91907% sandstall..................... 2.41055% choice........................ 2.26109% hail.......................... 1.82108% dragmag....................... 1.59330% rain.......................... 1.38591% rainoffense................... 1.03127% trickroom..................... 0.54556% tricksand..................... 0.52877% sun........................... 0.30023% multiweather.................. 0.23259% batonpass..................... 0.15265% hailoffense................... 0.10035% monotype...................... 0.08051% hailstall..................... 0.07819% monofighting.................. 0.03324% monodark...................... 0.02113% monowater..................... 0.00947% trapper....................... 0.00828% monosteel..................... 0.00798% sunoffense.................... 0.00425% monoflying.................... 0.00278% monopoison.................... 0.00185% monograss..................... 0.00167% monorock...................... 0.00083% monofire...................... 0.00072% monobug....................... 0.00032% monoelectric.................. 0.00032% monodragon.................... 0.00014% monoground.................... 0.00006% gravity....................... 0.00003% monoghost..................... 0.00000% mononormal.................... 0.00000% tailwind...................... 0.00000% monopsychic................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.323) -2.0|## |####### -1.5|########## |############################## -1.0|########################### |######################### -0.5|##################### |####################### 0.0|########### |############# +0.5|########## |######## +1.0|############ |#### +1.5|####### |##### +2.0|# |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.46%