weatherless...................50.37940% sand..........................47.61139% offense.......................42.43623% hyperoffense..................30.10692% balance.......................15.22610% sandoffense...................12.54542% semistall..................... 6.87904% stall......................... 5.35171% sandstall..................... 3.20732% voltturn...................... 3.10334% dragmag....................... 1.71904% hail.......................... 1.63244% choice........................ 1.04994% rain.......................... 0.64095% rainoffense................... 0.60135% multiweather.................. 0.36425% hailoffense................... 0.18937% trickroom..................... 0.15502% tricksand..................... 0.14745% monotype...................... 0.10136% sun........................... 0.10007% monofighting.................. 0.09599% batonpass..................... 0.00593% hailstall..................... 0.00366% monodark...................... 0.00297% monowater..................... 0.00152% sunoffense.................... 0.00069% monoflying.................... 0.00027% monosteel..................... 0.00023% monopoison.................... 0.00015% monorock...................... 0.00011% trapper....................... 0.00010% monograss..................... 0.00009% monofire...................... 0.00004% monobug....................... 0.00000% monoelectric.................. 0.00000% monoground.................... 0.00000% monodragon.................... 0.00000% gravity....................... 0.00000% monoghost..................... 0.00000% mononormal.................... 0.00000% tailwind...................... 0.00000% monopsychic................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.380) -2.0|# |##### -1.5|######## |########################### -1.0|############################## |####################### -0.5|################## |############### 0.0|####### |##### +0.5|######## |###### +1.0|########### |### +1.5|####### |#### +2.0|## | +2.5| more negative = more offensive, more positive = more stall one # = 0.55%