weatherless...................97.12406% hyperoffense..................58.16488% offense.......................26.50569% balance.......................15.32943% rain.......................... 2.87594% trickroom..................... 2.72174% monopoison.................... 0.00000% monodragon.................... 0.00000% semistall..................... 0.00000% tailwind...................... 0.00000% sun........................... 0.00000% batonpass..................... 0.00000% monoground.................... 0.00000% tricksand..................... 0.00000% choice........................ 0.00000% multiweather.................. 0.00000% sand.......................... 0.00000% monofighting.................. 0.00000% voltturn...................... 0.00000% monotype...................... 0.00000% hail.......................... 0.00000% Stalliness (mean: -0.880) |#### -1.2|############################## |# -0.8|############## | -0.4| |## 0.0| | +0.4|######## | +0.8|## | more negative = more offensive, more positive = more stall one # = 1.68%