weatherless...................99.32976% hyperoffense..................42.35457% offense.......................31.04617% balance.......................26.59926% rain.......................... 0.67024% trickroom..................... 0.36947% monopoison.................... 0.00000% monodragon.................... 0.00000% semistall..................... 0.00000% tailwind...................... 0.00000% sun........................... 0.00000% batonpass..................... 0.00000% monoground.................... 0.00000% tricksand..................... 0.00000% choice........................ 0.00000% multiweather.................. 0.00000% sand.......................... 0.00000% monofighting.................. 0.00000% voltturn...................... 0.00000% monotype...................... 0.00000% hail.......................... 0.00000% Stalliness (mean: -0.698) |# -1.2|############################## | -0.8|###################### | -0.4| | 0.0| | +0.4|################### | +0.8| | more negative = more offensive, more positive = more stall one # = 1.38%