weatherless...................89.93874% offense.......................54.82335% hyperoffense..................32.12082% balance.......................11.95900% voltturn...................... 6.77301% sun........................... 5.02284% sand.......................... 2.37163% monotype...................... 2.18771% sunoffense.................... 1.89182% hail.......................... 1.63077% rain.......................... 1.19694% semistall..................... 0.93441% batonpass..................... 0.43903% mononormal.................... 0.38192% hailoffense................... 0.38118% rainoffense................... 0.37599% choice........................ 0.35152% monowater..................... 0.34336% trickroom..................... 0.33743% dragmag....................... 0.21803% sandoffense................... 0.21729% monorock...................... 0.20542% monofire...................... 0.19949% monofighting.................. 0.16834% stall......................... 0.16241% multiweather.................. 0.15796% monoghost..................... 0.13868% monobug....................... 0.13275% monograss..................... 0.12607% monodark...................... 0.08380% monoground.................... 0.08009% monopsychic................... 0.07861% monoflying.................... 0.07861% trapper....................... 0.07490% monopoison.................... 0.07342% monoelectric.................. 0.05414% tailwind...................... 0.05265% monodragon.................... 0.05191% monoice....................... 0.04301% monosteel..................... 0.03782% sandstall..................... 0.03041% monofairy..................... 0.02151% tricksun...................... 0.00667% trickhail..................... 0.00148% tricksand..................... 0.00148% rainstall..................... 0.00148% gravity....................... 0.00074% hailstall..................... 0.00074% Stalliness (mean: -0.692) |# -2.0|### |####### -1.5|############### |###################### -1.0|########################### |############################## -0.5|############################## |####################### 0.0|################ |######## +0.5|##### |## +1.0|# |# +1.5|# more negative = more offensive, more positive = more stall one # = 0.52%