weatherless...................90.60703% offense.......................55.90535% hyperoffense..................28.83608% balance.......................13.90531% voltturn......................11.54698% sun........................... 4.63437% sand.......................... 2.51763% sunoffense.................... 1.93372% hail.......................... 1.77092% semistall..................... 1.23429% monotype...................... 1.09330% hailoffense................... 0.57449% rain.......................... 0.53466% mononormal.................... 0.32083% batonpass..................... 0.31583% trickroom..................... 0.26699% trapper....................... 0.20678% sandoffense................... 0.17682% choice........................ 0.15865% rainoffense................... 0.14151% monofighting.................. 0.13305% stall......................... 0.11897% monopoison.................... 0.08072% monobug....................... 0.07913% sandstall..................... 0.07771% monowater..................... 0.07711% monoground.................... 0.07291% monorock...................... 0.06279% monodark...................... 0.06164% multiweather.................. 0.06066% monoghost..................... 0.06044% monofire...................... 0.05948% tailwind...................... 0.04523% dragmag....................... 0.04330% monograss..................... 0.02879% monoflying.................... 0.02156% monoelectric.................. 0.01573% monopsychic................... 0.01360% monoice....................... 0.00672% monodragon.................... 0.00380% monosteel..................... 0.00174% gravity....................... 0.00086% monofairy..................... 0.00043% tricksun...................... 0.00033% tricksand..................... 0.00013% rainstall..................... 0.00004% hailstall..................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: -0.634) |# -2.0|## |##### -1.5|############## |#################### -1.0|###################### |############################# -0.5|############################## |####################### 0.0|################# |######### +0.5|##### |## +1.0|# |# +1.5|# more negative = more offensive, more positive = more stall one # = 0.55%