weatherless...................92.03942% offense.......................56.16486% hyperoffense..................27.39890% balance.......................15.03626% voltturn......................13.88197% sun........................... 3.26188% sand.......................... 2.26353% hail.......................... 1.94854% semistall..................... 1.26441% sunoffense.................... 1.11036% trickroom..................... 0.65052% monotype...................... 0.58169% rain.......................... 0.55539% hailoffense................... 0.46912% monobug....................... 0.24568% tailwind...................... 0.19738% rainoffense................... 0.14166% stall......................... 0.13557% batonpass..................... 0.12940% sandstall..................... 0.11801% sandoffense................... 0.06891% mononormal.................... 0.06716% trapper....................... 0.06679% monopoison.................... 0.05075% multiweather.................. 0.04950% choice........................ 0.04725% monodark...................... 0.04516% monofighting.................. 0.03466% monowater..................... 0.03097% monoground.................... 0.02625% monoghost..................... 0.02343% monofire...................... 0.01600% monograss..................... 0.01408% monorock...................... 0.01044% monopsychic................... 0.00886% dragmag....................... 0.00738% monoflying.................... 0.00614% monoelectric.................. 0.00356% monoice....................... 0.00260% monodragon.................... 0.00031% monosteel..................... 0.00008% monofairy..................... 0.00005% gravity....................... 0.00000% tricksand..................... 0.00000% tricksun...................... 0.00000% rainstall..................... 0.00000% hailstall..................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: -0.604) | -2.0|# |### -1.5|############ |#################### -1.0|################# |############################## -0.5|######################### |#################### 0.0|################ |######## +0.5|#### |## +1.0|# |# +1.5|# more negative = more offensive, more positive = more stall one # = 0.62%