weatherless...................91.34457% offense.......................53.31896% hyperoffense..................31.13681% balance.......................14.35515% voltturn...................... 8.18111% sun........................... 4.28459% monotype...................... 2.75709% sand.......................... 1.91167% sunoffense.................... 1.55756% rain.......................... 1.32105% hail.......................... 1.31321% semistall..................... 0.96433% batonpass..................... 0.75657% mononormal.................... 0.62721% rainoffense................... 0.51091% monowater..................... 0.37371% choice........................ 0.36587% hailoffense................... 0.31883% trickroom..................... 0.29923% monograss..................... 0.24958% stall......................... 0.22475% monobug....................... 0.20515% monofire...................... 0.17901% multiweather.................. 0.17117% monofighting.................. 0.15811% monoghost..................... 0.14896% sandoffense................... 0.14765% monorock...................... 0.12283% tailwind...................... 0.12152% monoflying.................... 0.11760% monosteel..................... 0.11499% monopoison.................... 0.10061% dragmag....................... 0.09800% monodragon.................... 0.09016% monopsychic................... 0.08101% monofairy..................... 0.07448% monoice....................... 0.06141% monodark...................... 0.06011% monoelectric.................. 0.04965% monoground.................... 0.04443% sandstall..................... 0.01045% trapper....................... 0.00523% tricksand..................... 0.00523% gravity....................... 0.00261% hailstall..................... 0.00261% allweather.................... 0.00131% Stalliness (mean: -0.659) |# -2.0|### |####### -1.5|############## |######################### -1.0|############################# |############################## -0.5|############################## |######################### 0.0|################# |############ +0.5|##### |### +1.0|# |# +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.49%