weatherless...................92.15477% offense.......................52.89340% hyperoffense..................29.37337% balance.......................16.46063% voltturn......................10.40320% sun........................... 3.98891% sand.......................... 2.06732% monotype...................... 1.95159% sunoffense.................... 1.46099% semistall..................... 1.11035% hail.......................... 1.01481% rain.......................... 0.95787% batonpass..................... 0.82103% mononormal.................... 0.49792% rainoffense................... 0.48624% trickroom..................... 0.29764% choice........................ 0.28168% monowater..................... 0.25941% hailoffense................... 0.21986% monobug....................... 0.21749% multiweather.................. 0.18300% stall......................... 0.16225% monofighting.................. 0.13717% sandoffense................... 0.12560% tailwind...................... 0.11683% monofire...................... 0.11379% monograss..................... 0.10550% dragmag....................... 0.08837% monorock...................... 0.08799% monopoison.................... 0.08015% monodragon.................... 0.07634% monoghost..................... 0.07519% monofairy..................... 0.06831% monodark...................... 0.05325% monosteel..................... 0.04679% monoice....................... 0.04189% monopsychic................... 0.04076% monoground.................... 0.03524% monoflying.................... 0.03354% monoelectric.................. 0.02634% sandstall..................... 0.01225% trapper....................... 0.00670% gravity....................... 0.00438% tricksand..................... 0.00288% hailstall..................... 0.00189% allweather.................... 0.00023% Stalliness (mean: -0.622) |# -2.0|### |####### -1.5|############# |######################## -1.0|############################ |############################ -0.5|############################## |########################## 0.0|################### |############## +0.5|###### |### +1.0|# |# +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.49%