weatherless...................94.55008% offense.......................52.39832% hyperoffense..................23.99958% balance.......................22.22981% voltturn......................16.21460% sun........................... 2.88800% sand.......................... 1.75357% monotype...................... 1.31371% semistall..................... 1.28679% batonpass..................... 0.92392% sunoffense.................... 0.81109% hail.......................... 0.65961% monobug....................... 0.46149% rain.......................... 0.42143% mononormal.................... 0.38863% rainoffense................... 0.30710% multiweather.................. 0.27269% trickroom..................... 0.23571% choice........................ 0.16470% hailoffense................... 0.10684% monofighting.................. 0.09237% stall......................... 0.08551% sandoffense................... 0.07941% monowater..................... 0.06426% monopoison.................... 0.06083% monodragon.................... 0.05414% tailwind...................... 0.04728% monofire...................... 0.04482% dragmag....................... 0.03550% monoghost..................... 0.03335% monodark...................... 0.02763% monograss..................... 0.02095% monorock...................... 0.01494% monopsychic................... 0.01433% monoice....................... 0.01341% monoground.................... 0.01281% sandstall..................... 0.01260% gravity....................... 0.00408% monosteel..................... 0.00383% monoelectric.................. 0.00249% monofairy..................... 0.00224% monoflying.................... 0.00120% trapper....................... 0.00054% allweather.................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.510) |# -2.0|## |#### -1.5|######### |####################### -1.0|####################### |####################### -0.5|############################## |########################### 0.0|######################## |################### +0.5|##### |#### +1.0|## |# +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.51%