weatherless...................96.51973% offense.......................52.74898% balance.......................25.81555% hyperoffense..................20.20716% voltturn......................17.35217% sun........................... 2.08505% sand.......................... 1.25969% semistall..................... 1.18798% monotype...................... 0.80310% sunoffense.................... 0.70284% batonpass..................... 0.64546% hail.......................... 0.45295% multiweather.................. 0.44396% monobug....................... 0.34821% trickroom..................... 0.32502% mononormal.................... 0.23341% rain.......................... 0.12654% rainoffense................... 0.09523% tailwind...................... 0.06893% choice........................ 0.06143% sandoffense................... 0.05085% monopoison.................... 0.04188% monodragon.................... 0.04179% stall......................... 0.04033% monofighting.................. 0.03635% hailoffense................... 0.02659% monofire...................... 0.02469% monowater..................... 0.02024% monoghost..................... 0.01949% dragmag....................... 0.01731% monodark...................... 0.01674% sandstall..................... 0.01284% monopsychic................... 0.00552% monorock...................... 0.00493% monoground.................... 0.00390% monoice....................... 0.00284% monograss..................... 0.00213% monosteel..................... 0.00052% monoflying.................... 0.00021% monoelectric.................. 0.00014% monofairy..................... 0.00012% gravity....................... 0.00001% trapper....................... 0.00000% allweather.................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.436) | -2.0|# |## -1.5|####### |######################### -1.0|################### |######################## -0.5|############################## |############################# 0.0|############################# |####################### +0.5|###### |##### +1.0|## |# +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.49%