weatherless...................90.37816% offense.......................51.01430% balance.......................31.31165% hyperoffense..................13.20452% hail.......................... 3.95255% semistall..................... 3.47286% voltturn...................... 3.43141% rain.......................... 2.95483% sun........................... 2.25964% monotype...................... 1.35930% stall......................... 0.99668% trickroom..................... 0.66411% rainoffense................... 0.57812% sand.......................... 0.52735% choice........................ 0.50041% sunoffense.................... 0.48280% hailoffense................... 0.43411% mononormal.................... 0.42375% monorock...................... 0.16784% monowater..................... 0.13676% monoice....................... 0.12743% monograss..................... 0.12122% monobug....................... 0.07667% multiweather.................. 0.07252% monoflying.................... 0.07045% monopoison.................... 0.05906% monofighting.................. 0.05284% monofire...................... 0.05180% monoelectric.................. 0.04559% monoghost..................... 0.04351% trickhail..................... 0.03833% monopsychic................... 0.03626% hailstall..................... 0.03523% tailwind...................... 0.03315% monosteel..................... 0.03005% monodark...................... 0.02797% sandoffense................... 0.01554% monoground.................... 0.01140% sandstall..................... 0.00725% gravity....................... 0.00518% trapper....................... 0.00518% tricksand..................... 0.00518% monofairy..................... 0.00414% sunstall...................... 0.00311% rainstall..................... 0.00311% monodragon.................... 0.00207% dragmag....................... 0.00104% Stalliness (mean: -0.229) | -2.0|## |### -1.5|##### |########## -1.0|############### |###################### -0.5|########################## |############################## 0.0|########################### |##################### +0.5|############### |########## +1.0|###### |### +1.5|## |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.50%