weatherless...................90.63064% offense.......................51.07323% balance.......................31.03904% hyperoffense..................13.62345% voltturn...................... 4.20032% hail.......................... 4.02187% semistall..................... 3.24530% rain.......................... 2.88485% sun........................... 2.00350% stall......................... 1.01898% trickroom..................... 0.87255% monotype...................... 0.83773% rainoffense................... 0.71622% hailoffense................... 0.55056% sand.......................... 0.51318% choice........................ 0.51302% sunoffense.................... 0.46935% mononormal.................... 0.19136% monorock...................... 0.12597% monograss..................... 0.11151% monoice....................... 0.10618% trickhail..................... 0.06199% monowater..................... 0.05785% multiweather.................. 0.05404% monopoison.................... 0.04202% monopsychic................... 0.03471% monofire...................... 0.03450% monobug....................... 0.03315% monoflying.................... 0.03033% hailstall..................... 0.02813% monoghost..................... 0.02714% monofighting.................. 0.02245% monoelectric.................. 0.02085% sandoffense................... 0.01802% monodark...................... 0.01790% tailwind...................... 0.01100% monosteel..................... 0.01052% monoground.................... 0.00745% sandstall..................... 0.00722% gravity....................... 0.00711% trapper....................... 0.00284% tricksand..................... 0.00215% dragmag....................... 0.00176% rainstall..................... 0.00169% sunstall...................... 0.00146% monofairy..................... 0.00114% monodragon.................... 0.00000% Stalliness (mean: -0.241) | -2.0|## |### -1.5|##### |########## -1.0|################# |####################### -0.5|########################## |############################## 0.0|############################ |##################### +0.5|############### |########## +1.0|###### |### +1.5|## |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.49%