weatherless...................76.63660% offense.......................43.55444% balance.......................37.34659% sand..........................13.91487% hyperoffense.................. 9.23576% sun........................... 8.25967% semistall..................... 6.50082% voltturn...................... 4.71063% stall......................... 3.36240% monotype...................... 2.74270% rain.......................... 2.69360% multiweather.................. 2.02140% sunoffense.................... 0.68121% sandoffense................... 0.65796% dragmag....................... 0.64251% hail.......................... 0.56638% sandstall..................... 0.38285% choice........................ 0.37859% monowater..................... 0.33830% trickroom..................... 0.29855% monoflying.................... 0.24862% monobug....................... 0.23553% mononormal.................... 0.22136% monofire...................... 0.17396% monograss..................... 0.16929% monoghost..................... 0.16852% monodark...................... 0.15509% monopoison.................... 0.15085% monosteel..................... 0.14721% monofighting.................. 0.13836% monodragon.................... 0.12754% monopsychic................... 0.12571% monoelectric.................. 0.11724% rainoffense................... 0.11722% monorock...................... 0.11010% sunstall...................... 0.10514% monoice....................... 0.10028% monofairy..................... 0.07811% monoground.................... 0.07108% tailwind...................... 0.06023% rainstall..................... 0.04996% tricksand..................... 0.03214% hailoffense................... 0.02494% hailstall..................... 0.01387% trickhail..................... 0.01130% gravity....................... 0.01070% allweather.................... 0.00635% trapper....................... 0.00609% tricksun...................... 0.00398% trickrain..................... 0.00098% fear.......................... 0.00053% sandfear...................... 0.00024% Stalliness (mean: -0.003) -2.0|# |## -1.5|#### |######## -1.0|############ |################## -0.5|######################## |############################# 0.0|############################## |########################## +0.5|#################### |############## +1.0|########## |###### +1.5|#### |## +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.46%