weatherless...................75.14802% offense.......................41.32484% balance.......................35.86032% sand..........................20.54584% hyperoffense..................10.37152% voltturn...................... 9.07410% semistall..................... 7.29302% sun........................... 5.73265% stall......................... 5.15030% multiweather.................. 3.27928% rain.......................... 1.67036% dragmag....................... 1.21259% sandoffense................... 0.77236% sandstall..................... 0.64648% sunoffense.................... 0.51479% trickroom..................... 0.36864% monotype...................... 0.32148% choice........................ 0.30686% hail.......................... 0.28051% rainoffense................... 0.06616% sunstall...................... 0.06285% monoflying.................... 0.06165% monowater..................... 0.04812% tailwind...................... 0.04796% monobug....................... 0.03207% rainstall..................... 0.03107% hailstall..................... 0.02566% tricksun...................... 0.02344% gravity....................... 0.02107% monodragon.................... 0.02031% monoground.................... 0.01921% mononormal.................... 0.01799% monosteel..................... 0.01640% tricksand..................... 0.01583% monofighting.................. 0.01565% monofire...................... 0.01453% monoice....................... 0.01166% monopsychic................... 0.01126% trickhail..................... 0.01090% monoghost..................... 0.01025% monopoison.................... 0.01005% monodark...................... 0.00880% hailoffense................... 0.00864% monograss..................... 0.00775% monoelectric.................. 0.00667% monofairy..................... 0.00562% monorock...................... 0.00503% allweather.................... 0.00284% trickrain..................... 0.00026% trapper....................... 0.00025% fear.......................... 0.00001% sandfear...................... 0.00001% Stalliness (mean: 0.036) -2.0|### |### -1.5|#### |######### -1.0|########### |################## -0.5|####################### |############################## 0.0|############################# |######################### +0.5|#################### |############## +1.0|########## |###### +1.5|###### |### +2.0|## |## +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.45%