weatherless...................76.71571% offense.......................34.73647% balance.......................31.78494% sand..........................20.79059% hyperoffense..................12.71775% semistall.....................11.48152% stall......................... 9.27933% voltturn...................... 6.78098% sun........................... 3.41889% multiweather.................. 2.12667% dragmag....................... 1.28695% sandoffense................... 1.14324% rain.......................... 0.86681% sandstall..................... 0.83252% hail.......................... 0.34531% sunoffense.................... 0.25916% trickroom..................... 0.23483% choice........................ 0.22946% sunstall...................... 0.14826% monotype...................... 0.12496% rainoffense................... 0.04919% rainstall..................... 0.04333% hailstall..................... 0.02770% monoflying.................... 0.02282% tailwind...................... 0.02161% monoground.................... 0.02027% gravity....................... 0.01657% monobug....................... 0.01190% monowater..................... 0.01058% monofighting.................. 0.00886% mononormal.................... 0.00883% monosteel..................... 0.00753% tricksand..................... 0.00672% monodragon.................... 0.00661% monofire...................... 0.00493% monopsychic................... 0.00409% monoghost..................... 0.00335% monoice....................... 0.00292% monodark...................... 0.00258% monopoison.................... 0.00225% monofairy..................... 0.00215% monoelectric.................. 0.00198% monograss..................... 0.00192% monorock...................... 0.00162% hailoffense................... 0.00131% trickhail..................... 0.00101% allweather.................... 0.00027% trickrain..................... 0.00006% tricksun...................... 0.00002% trapper....................... 0.00002% fear.......................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: 0.144) -2.0|########### |#### -1.5|#### |########## -1.0|########### |####################### -0.5|###################### |######################### 0.0|############################## |########################## +0.5|#################### |############### +1.0|############### |########## +1.5|################ |####### +2.0|#### |### +2.5|## |##### +3.0|# more negative = more offensive, more positive = more stall one # = 0.38%