weatherless...................91.28992% offense.......................43.44394% balance.......................34.99094% hyperoffense..................13.42695% semistall..................... 5.46999% rain.......................... 3.97282% voltturn...................... 3.24915% stall......................... 2.66818% sun........................... 2.15176% sand.......................... 2.11891% monotype...................... 1.61608% trickroom..................... 0.88109% rainoffense................... 0.80634% hail.......................... 0.65345% choice........................ 0.61382% sunoffense.................... 0.29105% mononormal.................... 0.27746% monoelectric.................. 0.20272% monowater..................... 0.20045% monobug....................... 0.18686% multiweather.................. 0.17441% monoice....................... 0.17101% dragmag....................... 0.14609% monoflying.................... 0.12911% monograss..................... 0.09966% monopsychic................... 0.08381% monofairy..................... 0.07928% monofighting.................. 0.07814% monorock...................... 0.07248% hailstall..................... 0.06455% monoground.................... 0.05889% monopoison.................... 0.05096% tailwind...................... 0.04870% monoghost..................... 0.03398% monofire...................... 0.03058% sandstall..................... 0.02831% monodark...................... 0.02265% monodragon.................... 0.01812% rainstall..................... 0.01699% sandoffense................... 0.01359% gravity....................... 0.00906% tricksun...................... 0.00680% hailoffense................... 0.00566% monosteel..................... 0.00227% trapper....................... 0.00227% Stalliness (mean: -0.111) |# -2.0|# |### -1.5|###### |########### -1.0|################## |###################### -0.5|############################ |############################# 0.0|############################## |############################ +0.5|##################### |############## +1.0|########## |##### +1.5|### |## +2.0|# |# +2.5| |# more negative = more offensive, more positive = more stall one # = 0.42%