weatherless...................77.97547% offense.......................56.64961% balance.......................33.99755% rain.......................... 9.28685% sun........................... 8.30231% hyperoffense.................. 6.73536% sand.......................... 3.29355% hail.......................... 2.70678% voltturn...................... 2.57542% semistall..................... 2.36770% multiweather.................. 1.53026% batonpass..................... 1.01160% dragmag....................... 0.47034% sunoffense.................... 0.44106% rainoffense................... 0.38406% stall......................... 0.24978% tailwind...................... 0.09485% sandoffense................... 0.06933% hailoffense................... 0.05305% choice........................ 0.03047% rainstall..................... 0.02212% sandstall..................... 0.01398% sunstall...................... 0.00895% trapper....................... 0.00508% hailstall..................... 0.00317% trickroom..................... 0.00000% allweather.................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.173) -1.5|## |##### -1.0|########### |#################### -0.5|########################### |############################## 0.0|########################### |##################### +0.5|############## |######## +1.0|#### |## +1.5|# more negative = more offensive, more positive = more stall one # = 0.58%