weatherless...................97.22824% offense.......................46.52013% balance.......................38.46977% hyperoffense.................. 7.96693% semistall..................... 5.21622% voltturn...................... 4.97614% stall......................... 1.82695% trickroom..................... 1.33794% sun........................... 0.99208% rain.......................... 0.80236% hail.......................... 0.76165% monotype...................... 0.64418% choice........................ 0.63438% dragmag....................... 0.57518% rainoffense................... 0.27297% sunoffense.................... 0.23759% sand.......................... 0.22472% mononormal.................... 0.18437% tailwind...................... 0.09560% monofighting.................. 0.05947% monodark...................... 0.05628% monowater..................... 0.05530% hailoffense................... 0.05105% monoghost..................... 0.04309% monopoison.................... 0.03550% monopsychic................... 0.03528% monograss..................... 0.03504% monoelectric.................. 0.03424% monoflying.................... 0.03190% monorock...................... 0.02962% tricksun...................... 0.02904% monofire...................... 0.02220% monoice....................... 0.02140% monobug....................... 0.01272% rainstall..................... 0.01036% gravity....................... 0.00998% multiweather.................. 0.00862% monosteel..................... 0.00816% trickhail..................... 0.00667% monoground.................... 0.00637% sandoffense................... 0.00594% monodragon.................... 0.00578% hailstall..................... 0.00404% trapper....................... 0.00344% sunstall...................... 0.00159% trickrain..................... 0.00138% monofairy..................... 0.00114% sandstall..................... 0.00083% Stalliness (mean: -0.045) |# -1.5|### |####### -1.0|########### |################## -0.5|####################### |############################## 0.0|############################# |########################### +0.5|################### |############# +1.0|####### |##### +1.5|### |# +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.50%