weatherless...................61.23613% offense.......................56.05990% balance.......................37.49467% rain..........................18.47797% hail..........................11.27975% sun........................... 8.07378% hyperoffense.................. 3.84210% trickroom..................... 3.22728% sand.......................... 2.37709% tailwind...................... 2.34158% semistall..................... 2.32332% multiweather.................. 1.41530% trickhail..................... 1.08354% rainoffense................... 0.52757% dragmag....................... 0.46466% monotype...................... 0.39669% voltturn...................... 0.32770% stall......................... 0.28002% trickrain..................... 0.27799% hailoffense................... 0.15015% gravity....................... 0.12175% monowater..................... 0.09740% sunoffense.................... 0.09638% monofairy..................... 0.07203% batonpass..................... 0.05073% tricksun...................... 0.04667% monoice....................... 0.04261% mononormal.................... 0.03754% monopoison.................... 0.03551% tricksand..................... 0.03145% sandstall..................... 0.03044% monodark...................... 0.02942% sandoffense................... 0.02638% monofighting.................. 0.02232% swagplay...................... 0.02131% monofire...................... 0.02131% hailstall..................... 0.01826% monoelectric.................. 0.01725% trapper....................... 0.01522% monograss..................... 0.01116% rainstall..................... 0.00913% sunstall...................... 0.00710% monoground.................... 0.00710% monoflying.................... 0.00203% monobug....................... 0.00101% Stalliness (mean: -0.105) -1.5|# |## -1.0|####### |############### -0.5|######################### |############################## 0.0|############################ |##################### +0.5|############## |######## +1.0|#### |# +1.5|# more negative = more offensive, more positive = more stall one # = 0.63%