offense.......................58.25286% weatherless...................55.35107% balance.......................36.65999% rain..........................21.51301% hail..........................13.89083% sun........................... 9.23845% trickroom..................... 3.71572% hyperoffense.................. 3.02089% tailwind...................... 2.24676% semistall..................... 1.91051% sand.......................... 1.89916% multiweather.................. 1.85289% trickhail..................... 1.26448% dragmag....................... 0.60510% rainoffense................... 0.54906% trickrain..................... 0.45009% voltturn...................... 0.20020% hailoffense................... 0.17880% monotype...................... 0.16637% stall......................... 0.15575% gravity....................... 0.10775% sunoffense.................... 0.06346% tricksun...................... 0.04536% monowater..................... 0.04520% mononormal.................... 0.04086% monoice....................... 0.02617% batonpass..................... 0.02098% tricksand..................... 0.02001% hailstall..................... 0.01932% monopoison.................... 0.01851% monofairy..................... 0.01692% sandstall..................... 0.01405% sandoffense................... 0.01308% rainstall..................... 0.01237% monoground.................... 0.00608% monodark...................... 0.00549% monograss..................... 0.00299% trapper....................... 0.00177% monofire...................... 0.00158% monoelectric.................. 0.00104% monoflying.................... 0.00075% monofighting.................. 0.00060% sunstall...................... 0.00025% monobug....................... 0.00017% swagplay...................... 0.00000% Stalliness (mean: -0.109) -1.5|# |## -1.0|###### |############# -0.5|######################## |############################## 0.0|########################## |################### +0.5|############ |####### +1.0|### |# +1.5|# more negative = more offensive, more positive = more stall one # = 0.69%