offense.......................60.30711% weatherless...................50.15304% balance.......................36.34102% rain..........................20.64706% hail..........................16.83773% sun...........................13.74206% trickroom..................... 7.42278% trickrain..................... 2.94525% multiweather.................. 2.17217% hyperoffense.................. 1.70559% semistall..................... 1.57788% trickhail..................... 0.97821% sand.......................... 0.79354% tailwind...................... 0.64902% hailoffense................... 0.27658% rainoffense................... 0.25297% gravity....................... 0.09934% stall......................... 0.06840% dragmag....................... 0.05852% voltturn...................... 0.03483% sunoffense.................... 0.02125% rainstall..................... 0.01982% tricksun...................... 0.01353% hailstall..................... 0.01227% monotype...................... 0.01089% monopoison.................... 0.00782% sandstall..................... 0.00314% monowater..................... 0.00159% monodark...................... 0.00110% sandoffense................... 0.00054% mononormal.................... 0.00022% tricksand..................... 0.00017% monofairy..................... 0.00009% batonpass..................... 0.00008% monoice....................... 0.00004% monoflying.................... 0.00004% sunstall...................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monofire...................... 0.00000% swagplay...................... 0.00000% monograss..................... 0.00000% monobug....................... 0.00000% monofighting.................. 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.111) -1.5| |# -1.0|######## |######## -0.5|############## |############################## 0.0|######################## |############# +0.5|######### |###### +1.0|### |# +1.5| more negative = more offensive, more positive = more stall one # = 0.85%